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Pattern_01

The basic principal behind a pattern is the repetition of primitive form using a tiling system. It is the interaction between these forms upon the surface that create complex visual fields. Using randomness we can create myriad variations - a strategy that clearly demonstrates the generative quality of repeated procedure.

Properties

  • Stroke weight & number
  • Grid interval
  • Interactions

  • 'r' changes random seed
  • 'l' & 'm' changes grid interval
  • '+' & '-' changes stroke number
  • 'w' & 'x' changes stroke weight
  • Source Code

    DPMtx_002-p5js
    DPMTexture_002_processing

    Examples

    img2

    img2

    img2

    Further references

    Truchet tiles