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Computational

Graphic Design

Manual

There is a firm tradition in the visual arts that draws fundamental learnings from the theory of point, line and surface. Many of these concepts have found their place in graphic design theory and practice, helping the artist to create with a firm yet flexible set of general rules that underlie the finer details of graphic composition, shape, combination and variation. This is an on-going collection of programs written in Processing, P5js and OpenRNDR introducing a variety of these abstract visual concepts and hence extending them to the realm of data, data structures and algorithmic thinking.